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In general, it’s not that easy to decipher all the meta-levels of the narrative.

Even if we read all the scattered text panels and pay close attention in the surreally staged cutscenes, a large part of the story can pass us by, such as the allusions to Meta’s Horizon Worlds. We learn some details from the mysterious off-screen voice, which even makes useful things like a knife appear. Obviously, some things went wrong in the simulation of a medieval fantasy world.

Again and again, we are attacked by clattering skeletons, mages, religious fanatics, or even the “Nullbodies” already known from Boneworks, who stagger towards us as glowing wireframe models.

As in the predecessor, we can freely choose how we deflect attacks. Mostly our opponents get to taste lead from all kinds of pistols, shotguns, or assault rifles.